23 Questions

1. If you had to pick a single invention in a game you were most proud of what would it be?

The bogpiggie. Which I still need to use.

2. When was the last time you GMed?

Last Sunday for eight hours. LotFP.

3. When was the last time you played?

Last Saturday, for eight hours. As Magneto and then as a number of Muppets.

4. Give us a one-sentence pitch for an adventure you haven’t run but would like to.

The chase scene from Raiders of the Lost Ark.

5. What do you do while you wait for players to do things?

I remove corpse miniatures, determining that they have become zombies and will come get them later. No one ever notices this.

6. What, if anything, do you eat while you play?

I chew gum like it’s going out of style.

7. Do you find GMing physically exhausting?

Yes.

8. What was the last interesting (to you, anyway) thing you remember a PC you were running doing?

There was a magic mirror that would grant one inescapable wish. I wished that all magic throughout all universes and multiverses, arcane and divine, no longer worked or existed. All hell broke loose.

9. Do your players take your serious setting and make it unserious? Vice versa? Neither?

Neither. But my players are at conventions mostly, so there’s no rule of thumb there.

10. What do you do with goblins?

Make them very smart. A cross between the goblins in Harry Potter and the two monkeys in Madagascar.

11. What was the last non-RPG thing you saw that you converted into game material (background, setting, trap, etc.)?

I used this image as a sleeping giant last weekend in one of my sessions. It is from Adriaen Coenensz’ Vis booc (Fish Book), which is online here.

All the information is in Dutch, but the Google translating engine says that its actually a miscarriage, which was considered an ill omen from God.

I highly recommend this as a source of inspiration, even though most of it is about whales.

12. What’s the funniest table moment you can remember right now?

I’ll quote Barking Alien  http://barkingalien.blogspot.com/2012/01/23-questions-with-barking-alien.html:

“This past Saturday, Sweetums opened his mouth to show that the Weapons Grade Grape Pop Rocks had turned his tongue purple…which resulted in him accidentally firing on all of the PCs and NPCs with what amounted to a gatling gun style release of candy coated shrapnel.”

 

13. What was the last game book you looked at–aside from things you referenced in a game–why were you looking at it?

 

I just got the prerelease pdf of PSI*RUN for preordering it. I wanted to see what these new kinds of RPGs are like and I had heard some great stuff about an X-Men-themed session run at NerdNYC’s Recess. Now I want to play and I also want to find a way to mash it up with Vornheim.

14. Who’s your idea of the perfect RPG illustrator?

At the moment, Adriaen Coenensz.

15. Does your game ever make your players genuinely afraid?

I did freak some people with Call of Cthulhu years ago, but I had these advantages: a table on a stage with curtains down, lighting, a fog machine and the Cocteau Twins.

16. What was the best time you ever had running an adventure you didn’t write? (If ever)

I ran Death Frost Doom a few summers ago. That’s the only time I can remember running a pre-written module.

17. What would be the ideal physical set up to run a game in?

Perhaps a table on a stage with curtains down, lighting, a fog machine and the Cocteau Twins.

18. If you had to think of the two most disparate games or game products that you like what would they be?

Tunnels and Trolls, LotFP

19. If you had to think of the most disparate influences overall on your game, what would they be?

Grant Morrson’s run on The Doom Patrol and Evil Dead.

20. As a GM, what kind of player do you want at your table?

Willing. Enthusiastic. Open-minded.

21. What’s a real life experience you’ve translated into game terms?

Got nothing for this one, sorry.

22. Is there an RPG product that you wish existed but doesn’t?

Something like Planescape, adapted for OSR, using less AD&D-specific cosmology. Big influences would be Neil Gaiman & Grant Morrison. Guess I better wrap up current projects and get on that.

23. Is there anyone you know who you talk about RPGs with who doesn’t play? How do those conversations go?

I sometimes talk about ideas with my wife, who until Sunday had never played an RPG outside of video games…

Me: The first time I ran it, they ended up releasing Loki and triggering Ragnarok, but this time I.. blah blah blah

Her: Uhuh. Well that’s interesting.

 

But now that she’s played (LotFP, a Cleric) and wants to try again, I have no answer anymore.

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Update on ‘Bring It’

Last December, as a way to get myself back into writing stuff for our game, I offered to write tables, lists and other stuff on request in a series I’m calling ‘Bring It’. I said I’d donate a dollar to charity for each request I get.  So far, I’ve gotten 33 requests and I’ve posted 15 replies.

For this first month’s requests, I’m donating $35 to the Food Bank for New York City, which should help feed one child for two months. The food banks around the country have been hit hard this last year, so if you can donate food or money to your local food bank, please do.

I have to finish preparing for the con game I’m running Sunday. I’ll be posting more after the weekend.

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Twenty Fantasy Locations

worthstream says:
What about a list of weird fantasy locations?The city built in the ruins of an ancient spaceship, an other things like that.
I’m only doing it for the charity, enslaving you to do my work has *almost* nothing to do with it

A gleaming, prosperous medieval city in the belly of a leviathan.

Each legislator is dimension-shifted onto the face of a playing card. This is known as the Parliamentary Deck.

Tavern on the Green. Dragon.

The prisoners work in a large noodle shop.

A civilization on the wall of a giant canyon. At the bottom: animated skeletons.

The Empress loves her teapot orchestra. You simply must attend the concert that about to start.

A spaceship built with the ruins of an ancient city.

The Opera House of the Gods.

Satan’s Hospice.

The Tomb of the Unborn Soldier.

Orchard of Unforgivable Wishes.

A dungeon crawl through the insides of a dead giant.

Dracula’s Vineyard.

The Law Offices of Chaos & Chaos.

Isle on the Sea of Molten Confusion.

A mountain of clear glass.

The bowels of an intra-planar steam-powered organ.

The last outpost at the edge of the world.

City built with stone from a far-away profane mountain.

Bottom of a waterless ocean. The sea life has learned to breathe air and levitate.

You can make a request here.

 

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Twenty Quirks of Dwarven Culture Relevant To Whatever Your Players Are Doing Right Now

Stuart says:
20 Quirks of Dwarven Culture Relevant To Whatever Your Players Are Doing Right Now

I don’t know what your players are doing right now, although I suspect they are eating cheetos or drinking or texting someone while you read my blog. Instead of trying to be universal, I decided to come up with twenty situational quirks, most of which are cultural. There are no numbers on these because they are all 100 percent guaranteed to be equally true.

Dwarves lose *all* their hair if they stay aboveground on sunny days for more than a week.

It takes over a decade to regrow all their hair.

Eighty percent of dwarves are loudly and violently lactose intolerant to the fine cheeses served at most human and halfling courts.

Dwarven women do not have beards, but during the courtship season (autumn) married women are required to wear fake beards. These are usually made from their husband’s beard hair.

If you sneeze near a dwarf, he must say an annoyingly long prayer for the wellbeing of his ancestors, who could have been startled by the sound.

Dwarves are expected to get tattoos of their accomplishments, family tree and a map on the back of any lands they have been to beyond their home.

Dwarves have naturally fresh breath. To one another.

Dwarves are forbidden by ancient custom to eat anything that walks on two legs or less unless they killed it themselves. However, if they kill anything with less than four legs, they must eat at least a small piece of it. This means there are few wars between dwarves.

Every year on this day, dwarves by custom must give away all pay, prizes, gifts, loot or other windfall they receive. They must give it to someone who is not related, not a neighbor or business partner or somesuch and who has nothing. Halflings call this day ‘dress like a destitute’ day.

On any day except the above, a dwarf must accept any tangible gift offered him if it seems harmless. Even a cursed item must be accepted and overcome.

Unless attacked, dwarves do not acknowledge the presence of their above-ground cousins the anti-dwarves (or whatever you want to call them). They are not being rude. They involuntarily do not see them.

Dwarves refuse to help lift anything taller folk are also lifting.

Dwarves are shy when it comes to interracial sex, but frequently fall in love with taller folk.

You cannot get a dwarf to pay the regular price. They always insist on paying more as a sign of pride.

A dwarf will not, however, give you even the smallest discount.

Dwarves have perfect pitch, but only on their own musical scale.

Dwarven villages will provide free hospitality to strangers who can wrestle and best their strongest ox.

Dwarven culture is athiest, but they have gods. These gods are symbolic, but are spoken of as if real. There are no temples, but plenty of god-related booster clubs.

No stranger is allowed to turn down a duel challenge when in dwarven territory.

Their drinking contests are not to see who can drink the most before passing out but to see who can lift the heaviest object after an equal amount of drink.

One hand is for weaponry, the other for wiping. No one is quite sure which (even dwarves) so it varies by individual on occasion.

Dwarves are bad at counting lines of text.

You can make a request here.

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What Does That Weird Busted Goblin Machine Do?

“What Does That Weird Busted Goblin Machine Do?”

What Does That Weird Goblin Machine Do?
roll d20 What it does
1 dehydrates potions into pills.
2 turns any humanoid race into another humanoid race at random.
3 turns any humanoid race into a goblin.
4 creates harmless cattle of random flavor.
5 attacks as level 10 fighter. ten slicing blade attacks as +3 vorpal blades.
6 spits out a hundred pythons.
7 answers questions about the dungeon/region. just like goblins, they always say the opposite of the truth.
8 demon vending machine.
9 a mechanized exo-skeleton that doubles your strength and defenses, but uses you to its own ends (usually attacks the party). you are not being controlled mentally–just physically.
10 distracts you from a much simpler machine in the room–one that doesn’t even look like a machine, but allows time or planar travel.
11 save at -4 or be charmed into trying to fix it for 1d4 months, sparing no expense to get it home, buy parts, etc. it cannot be fixed.
12 processes corpses into meat products.
13 circumsizes titans.
14 lays large eggs. what hatches?
15 dispenses 10 x d100 killer bees.
16 tells bad jokes constantly.
17 teleconferences with similar machine on far-away planet. 1D4: 1-aliens 2-faeries 3- demons 4-mirror universe versions of yourselves.
18 teleports party to mirror universe where alignments are opposite (and the shaved have beards).
19 mends armor and weapons, then eats them all and melts them down into ingots.
20 best cook on this side of planet.

Make your request here.

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NYC Minicon: Recess

Three or four times a year, NerdNYC hosts a one or two day minicon in the East Village called Recess.

Below, I’m posting the list of games schedule. As you can see, there’s RPGs and board games for just about any taste. I’ll be running two sessions of LotFP using Vornheim; one on Saturday afternoon and one Sunday evening. It’s the same adventure I ran last Recess, but hopefully it gets better each time.

So if you live nearby, be sure to drop by and play something.

I haven’t forgotten I owe some posts. I’ll be posting soon.

Recess Game Schedule (January 14&15th 2012)

by NERDNYC

Saturday, January 14th, 12-4pm

- RPG | Call of Cthulhu | Laguna Negra | Osk,MinionOfCthulhu
- RPG | Pathfinder Beginner’s Box | Want to learn how to play RPGs? | Seth
- RPG | Pathfinder (Very Rules Lite) | Harry Potter: Game of Throwns | at5115
- RPG | Fiasco | Camp Death Playset | PirateQueen
- RPG | Ashen Stars (like Firefly / Mass Effect) | Deadly Bedfellows | Piratecat
- RPG | Psi*Run (psionic amnesiacs on the run) | X-Men: Days of Future Past | jenskot
- RPG | Lady Blackbird (like steampunk starwars) | Tales from the Wild Blue Yonder | Iguanaonastick
- B/CG | BattleTech (giant robot Mechs) | First Contact | truegrit
- B/CG | A Game of Thrones: Board Game 2E | A Game of Thrones: The Board Game (Second Edition) | Orctavius
- B/CG | Power Grid | Funkenschlag (Build your power grid) | Zaerdna
- B/CG | Blood Bowl: Team Manager + Invasion from Outer Space: The Martian Game | Lots of Board Games! | Zuk
- B/CG | Olympus | Olympus | BaronHelix
- RPG + B/CG | Project NinjaPandaTaco + Pandemic! | Ninjas, Pandas, Tacos, and… Pandemic? | Jennisodes
- Class | Learn How To Paint Miniatures | Keep what you paint! Costs $2 | Warboss_Waaazag
- RPG | Adventurer Conqueror King (like Old School D&D) | More Money, More Problems | Tav_Behemoth
- RPG | Spookybeans (play demon slayers) | The World of Insufficient Light | ad1066
- RPG | Savage Worlds (My Little Pony) | My Savage Pony: Nightmares are Real | StompyMcD
- RPG | Sesame Street RPG | Sesame Street RPG | Barking Alien
- RPG | Marvel Super Heroes (FASERIP version) | Super Avenging League Vs. The 52 Secret Civil Crisis Wars | pingstanton

Saturday, January 14th, 6:30-10:30pm

- RPG | Burning Wheel (gritty sword & sorcery) | The Ark of Obscenities | rym
- RPG | Dread (horror, Harry Potter) | Dark Days at Hogwarts | moriarty
- RPG | Feng Shui (Hong Kong action movie) | Fox Force Five | Leftahead
- RPG | Fiasco (steampunk) | Fiasco in New Crobuzon | Peculia
- RPG | Night’s Black Agents (like James Bond) | A Confederacy of Knives | Piratecat
- RPG | Psi*Run (psionic amnesiacs on the run) | X-Men: Days of Future Past | jenskot
- RPG | Kagematsu (medieval Japan drama) | Love, honor, and shame | Evilyn
- B/CG | Penny Arcade the Game: Gamers vs. Evil | Penny Arcade the Game: Gamers vs. Evil | Iguanaonastick
- B/CG | Arkham Horror 1st Edition | Arkham Horror 1st Edition | DaftMallards
- B/CG | Carcassone/Ticket To Ride/Settlers of Catan | The Crucial Three | littleidiot
- B/CG | Mansions of Madness | Pillar
- B/CG | Pandemic / Forbidden Island / Roll Through the Ages | jimb
- RPG | Dungeons & Dragons 3.5 Hack (play specialist wizards) | The Young Apprentices: Early Graduation | Deliverator
- RPG | Maid RPG | Enter The Maid: Frills of Fury | ZadkielAngel
- RPG | Paranoia | The Clone Who Came in from the Cold | faust
- RPG | Mouse Guard | Dam Beaver | James
- RPG | Leverage | The Afterlife Job | Dregg
- RPG | Steal Away Jordan (play resistance fighters) | Final Defense of the Quilombos | Lula
- RPG | The Muppets RPG! | Big Time Hollywood Movie! | Barking Alien
- RPG | All Flesh Must Be Eaten (zombies) | Cauldron of the Dead | urbwar

Sunday, January 15th, 12-4pm

- RPG | Cthulhu Dark | Dances in the Blood | Evilyn
- RPG | Marvel Super Heroes (FASERIP version) | Super Avenging League Vs. The 52 Secret Civil Crisis Wars | pingstanton
- RPG | Dungeons & Dragons 4E | The Dungeon of Ramsburgh | Javi
- RPG | Dungeoneers & Dragonslayers (new Burning Wheel HQ game) | Levels 1 & 2 | abzu
- RPG | Spirit of the Century | League of Extraordinary Gentlemen, ’80s style! | moriarty
- RPG | Tunnels & Trolls 5th edition | The Haunted Headsmen Hall | E.T.Smith
- RPG | 3:16 Carnage Amongst the Stars (like Starship Troopers) | Bury Me Deep in those Alien Sands | Leftahead
- B/CG | BrickQuest (dungeon delving with Legos!) | Save the Princess! | foner
- B/CG | Strategy Board Game | Elder Sign | volunteersmarmy
- B/CG | Agricola | Agricola | Zaerdna
- B/CG | Arkham Horror | Arkham Horror | ad1066
- B/CG | 7 Wonders / Navegador | jimb
- RPG | Everything Is Dolphins | Ecco The Dungeon | lerugray
- RPG | Time Shredders | Alien Probe Thru Time | DarkRefuge
- RPG | Psi-Run (psionic amnesiacs on the run) | Escape from a Plummeting Helicopter | guyinblackhat
- RPG | Fraggle Rock RPG | Fraggle Rock: The Deafening Silence | Riffling
- RPG | Fortune’s Fool | The Trail of Marco Polo | Herzwesten
- RPG | FATE RPG | My Little Pony: Friendship is Magic | weiyi.guo
- RPG | Feng Shui (like a martial arts movie) | The Warriors of Crown Heights | faust
- RPG | Lamentations of the Flame Princess (like Old School D&D but gritty) | Skaarsport is Burning | dorje

Sunday, January 15th, 6:30-10:30pm

- RPG | Cthulhu Dark | Dances in the Blood | Evilyn
- RPG | Dungeons & Dragons – Original RedBox | Kill Bargle! | James
- RPG | Pathfinder (Very Rules Lite) | Pathfinder: Wands of Our Fathers (Harry Potter) | at5115
- RPG | Deathwatch | The Hammer of St.Thracia | Warboss_Waaazag
- RPG | Pathfinder Beginner’s Box | Pathfinder Beginner’s Box | Seth
- RPG | Dogs in the Vineyard (hack) | Vampire Police – play Vampires, judge Vampires! | jenskot
- RPG | Annalise (Dracula) | Dracula Reloaded | Peculia
- B/CG | BrickQuest (dungeon delving with Legos!) | Save the Princess! | foner
- B/CG | Kingsburg | It’s Good To Be The King | BaronHelix
- B/CG | Carcassone/Ticket To Ride/Settlers of Catan | The Crucial Three | littleidiot
- B/CG | Civilization (hack) | Politically correct version | craig
- B/CG | Eclipse: New Dawn for the Galaxy | Eclipse: New Dawn for the Galaxy | PheonixR
- Party Game | Werewolf | Werewolf/Mafia | MrGregs
- RPG | Unknown Armies | Barrow Kooks vs. the Literary Psychopaths | guyinblackhat
- RPG | Steal Away Jordan (play resistance fighters) | Final Defense of the Quilombos | Lula
- RPG | Fortune’s Fool | The Trail of Marco Polo | Herzwesten
- RPG | Leverage | The Scent-Border Job | ogreteeth
- RPG | Eclipse Phase | On the Edge of Reason | DancingWarPanda
- RPG | Lamentations of the Flame Princess (like Old School D&D but gritty) | Skaarsport is Burning | dorje

See full descriptions of the games here.

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12 Things Found in a Six-Demon Bag

Ogilvy requests:

12 things that happen when you pull something at random out of a six-demon bag.

by way of Egg Shen:

Jack Burton: Terrific, a six-demon bag. Sensational. What’s in it, Egg?
Egg Shen: Wind, fire, all that kind of thing!

The six demon bag is a mixed bag. It can hold up to six elemental demons, representing the five traditional Chinese elements plus wind, which is a western element. The holder of the bag reaches in and pulls out a demon, which appears as a glowing baseball-sized sphere. She then throws it. Then something happens. Roll dice to determine if it is major or minor.

If the demon is minor, it will be extremely helpful to whoever holds the bag. It will only effect the other side in a battle. If Wang Chi were to open the bag and throw out a demon, it would be minor. If it is a major demon, it will indiscriminately destroy as much as possible according to the table below. If Jack were to open the bag, the demon would of course be major.

How do you determine major or minor? Pick some odds beforehand and roll. Of course players might not know that there’s a good and bad side, so perhaps always make the first demon minor. Up to you, DM.

Six Demon Bag Contents

Roll Demon Minor Major
1 Wood Root Trap Splintering Forest
2 Fire Fireball Firestorm
3 Earth Fault Opens Earthquake
4 Metal Magnetic Storm Lightning Storm
5 Water Deluge Storm or Tsunami
6 Wind Gust of Wind Tornado

 

Deluge

A tremendous flood comes from nowhere, pushing the enemy as if from a fire hose, washing them away (if there is somewhere to drain).

Earthquake

A nasty earthquake effects the region. The center is where the bag is. There should be lots of property damage and hit points lost.

Fault Opens

A fissure opens in the ground, leading to the depths of the planet.  It should be about 50 feet long and about 10 feet wide (see Indiana Jones and the Last Crusade ending). It should be close to the enemy leader or the strongest enemy grouping.

Fireball

A fireball that damages only enemies. Roll damage as if cast by fifth level mage.

Firestorm

A giant firestorm hits, doing one die of damage to each creature in a one-mile radius according to the level/HD each creature has (much more damage to higher levels). All who survive have a sunburn that lasts 1d4 years.

Gust of Wind

Knocks down all enemies, disarming them and possibly doing damage or putting them in harm’s way.

Lightning Storm

All creatures within one mile are hit by lightning if they have any metal whatsoever on their person. No tesla cages allowed–these are demons, not science.

Magnetic Storm

All metal used or worn by anyone within 200 foot radius, even magical metals, fly off or away from their owner and form a large Katamari ball of scrap. This applies to magical and non-ferrous metal as well as steel.

Root Trap

Roots come from the ground and entangle all ‘enemy’ creatures.

Splintering Forest

A forest erupts from the ground/floor or ceiling. Branches and vines entangle and skewer every creature larger than a medium dog. Druids take 1/2 damage automatically and are not entangled. Tree-dwelling and sylvan creatures are not effected, nor are flying creatures. This works even in the desert or arctic, but the forest may die off if not in an appropriate climate.

Storm or Tsunami

A hurricane or tsunami occurs, centered on the bag holder.

Tornado

A tornado rips through the area, doing damage to random locations in the vicinity in addition to the immediate area of the bag holder.

 

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8 City Watchmen & Why They Hate You

z says:

8 City Watchmen & why they hate you/are dangerous.

Millius doesn’t like anyone with pointy ears, fair skin or long beards. You have all three, scrub.

That was Brandhauer’s (1d4: 1- Sister, 2- Wife, 3- Mother, 4- Dog).

Manchester likes you. So much he wants to add you to his collection over the fireplace.

Dorset is really not so much dangerous himself as he has a jealous oni lover he doesn’t know about.

Procett hates this city. He hates his job. He loves to put poison on his knives, however.

Mumps has, er, the pox. Every round of combat with him you have a 1 in 4 chance of contracting a terrible disease. See my necrotic disease table.

Offord is a classist. He hates anyone above the status of a streetsweeper. He is only a guard because he needs to afford medicine for his mother. You look like you have some gold, guv’na.

Billford is pretty sure you are a lycanthrope. He has silver arrows and other wards. He will catch you in the act of transforming, yes indeed. Or he might just kill you before it comes to that.

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