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Creepy Witch Spells

December 6, 2011 11:36 pm / 4 Comments / Chris
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Zak S. from Los An-guh-leez writes:

At least 10 Unusual New Creepy Witch Spells on a random table

 

Hexenmaske, Berchtesgaden (Witch Mask) by Colin Smith

Creepy Witch Spells

1 Eternal Shame Victim must save or will perform humiliating acts on oneself or another in full view of the world. If he saves, he does these in private or with only a few witnesses.
2 Dreamwalk Caster may possess a sleeping victim, provided that victim has given her any object.
3 Indelible Mark An invisible mark that can be seen and sensed by other witches, fortune tellers, faerie and goblins.
4 Gluttony Caster may afflict victim with an addiction. Requires some amount of the substance if physical (eg. wine) or must be cast while the victim is doing the activity that is to be the addiction (eg. gambling).
5 Shower of Obstacles Victim will perceive imaginary obstacles preventing progress in one activity. While they may be overcome singly, something will always come up.
6 Chatterbox Victim will not be able to lie or disassemble in any way. He will tell secrets and say more than is necessary.
7 Just Resting The witch seizes on a short moment of denial that happens at death. The victim will seem not dead just often enough to convince all around that she isn’t dead. “I swear she twitched.” But she’s deal all right. Can be cast conversely as well (not dead but seems it).
8 Suspicious Voice Victim will begin to speak with a slight accent, casting doubt on his identity or origin.
9 Gold to Lead The victim’s best quality will utterly fail for one month. The brave will hide in bed. The honest will spin a web of deceit. The honest will steal.
10 Freakishly Endowed One random external body part will grow to at least ten times normal size without causing injury or pain. Saving throw allowed every 1d10 weeks.
11 Lycanthrope The witch can cast a curse of lycanthropic *behavior* (not form or abilities) during the full moon. Weretype is determined by the animal parts used in ritual.
12 Cassandra The victim is cursed with the gift of one major prophecy that will be correct and that she will passionately believe. No one will believe her under any circumstance.

I chose 12, since the d12 gets little love.

Without any context for witch, I chose it to mean a woman with malevolent intent. Of course I know about how this term can beĀ pejorativeĀ and so forth. But to be fair, she did weigh the same as the duck.

These spells are ritual spells that take hours or days to prepare and cast. They are spells for the long game, not the combat round. In my mind, these are just the sort of psychotic but still human behaviors that someone (say a prince or princess) might immediately want to blame on someone else. Except in the case of our game, they are real curses from real witches.

I also realize that there are no casting times, durations or other common spell stats. We’re all playing by different rules, so going to that level of detail would be fruitless for my purposes (and Zak requested this and I think he uses 3.0, which I’ve not played much).

If you want to submit a request, just post a comment in the ‘Bring It’ post. Like everything in the blog, this is released under a creative commons license detailed in the footer.

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YARPP
Posted in: legacy D&D, spells / Tagged: bring it, spells, tables, witches

4 Thoughts on “Creepy Witch Spells”

  1. Zak S on December 7, 2011 at 4:21 am said:

    Perfect.

  2. Justin S. Davis on December 7, 2011 at 5:58 am said:

    A great, elegant list. Thank you.

  3. wrathofzombie on December 7, 2011 at 9:16 am said:

    Delicious! Totally using these for my Witch class in my frankengame! Thanks for this!

  4. Jason on December 9, 2011 at 11:56 pm said:

    Great list and projcet. You inspired me, so I’ve got some Witch curses to add.

    Dark Spawn – The target’s offspring are born deformed with animal characteristics. Others in his bloodline (siblings kids, grandkids) share the curse.

    Lost Dreams – That which the target desires or love the most cannot be sensed (seen, heard, felt, etc.) by him, yet the desire or love has not waned. If the desire/love is an item and is handed to the target, it slips from their grasp. If the targets love is a person and the person loves them back, both are cursed similiarly.

    I’ve also created conditions which add penalties to the saving throw of the target for each of my curses, so it explains why it is bad to ‘give a witch your name’ or ‘speak ill of elders’ and such.

    Can’t wait to see the next table!

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