Staples writes:
I’d be interested in a Vornheim-style multi-column table of reasons why mega-dungeons were created or inhabited by new occupants. Thanks. ^__^
roll d100
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The Dungeon is | That was/is now | By/For |
01-02 | a bank | a hatchery for | advertising executives |
03-04 | a boudoir | a holy place for | angels |
05-06 | a brewery | a home for | animals |
07-08 | a burrow | a library for | assassins |
09-10 | a cathedral | a museum for | bards |
11-12 | a cellar | a zoo containing | cannibals |
13-14 | a corpse | a zoo to amuse | criminals |
15-16 | a court | abandoned by | dead gods |
17-18 | a fetus | all in the imagination of | degenerates |
19-20 | a forge | belongs to | devils |
21-22 | a habit trail | bought by | dinosaurs |
23-24 | a hell | built by | dragons |
25-26 | a hunting grounds | built for | dwarves |
27-28 | a laboratory | can be found on a treasure map | elder gods |
29-30 | a lower plane | claimed falsely by | elementals |
31-32 | a market | collateral for | elves |
33-34 | a mating ground | created for | ettins |
35-36 | a memorial | desecrated by | eunuchs |
37-38 | a mine | forgotten by | faerie |
39-40 | a mode of transportation | has baffled all attempts of explanation is commonly blamed on | ghosts |
41-42 | a monastery | in the shape of | giant insects |
43-44 | a mortuary | is claimed by | giants |
45-46 | a natural cave | is the holy land of | gnomes |
47-48 | a natural formation | lost in a dice game to | goblins/orcs/etc. |
49-50 | a palace | meant to lure | gods |
51-52 | a pantry | merely a map leading to (roll again) | halflings |
53-54 | a paradise | neutral ground for (roll 2) | humankind |
55-56 | a parking garage | protection for | illusionists |
57-58 | a pocket dimension | protection from | living statues |
59-60 | a posh hotel | recently remembered by | lycanthropes |
61-62 | a prison | redesigned by | mages |
63-64 | a sanatorium | shelter for | medusae |
65-66 | a sewer | shelter from | monks |
67-68 | a ship | sold to | mushroom men |
69-70 | a skeleton | taken from | ninjas |
71-72 | a slave pit | the ancestral homeland of | people with animal heads |
73-74 | a small annex to (roll again) | the basis for the stories of the | pirates |
75-76 | a small box | the boudoir of | sadness elementals |
77-78 | a spawning place | the city of | sandworms |
79-80 | a stable | the command center of | sentient objects |
81-82 | a theater | the garden of | serpents |
83-84 | a training ground | the home of | snake men |
85-86 | a trap | the nest of | space aliens |
87-88 | a university | the nursery of | spiders |
89-90 | an abattoir | the resting place of | spooky children with psionics |
91-92 | an arena | used to entertain | the religious |
93-94 | an execution grounds | used to train young | titans |
95-96 | an imaginary place | vacated by | troglodytes |
97-98 | ruins | where can be found the common ancestor of (roll 2 in column 3) | undead |
99-00 | the homeland | won in a dice game by | vampires |
A PDF version is available.
If you want to post a request, see this item.
Wonderful. Excellent work.
Agreed. This is a great table. Thanks!
Some of these combinations are brilliant, I especially like the one that sets up a relationship between two groups:
“A cathedral that is now neutral ground between angels and living statues.”
How great is that?
If anyone actually uses ‘advertising executives’, let me know.
Wow, this is a wonderful entry.
I’ve made it in an Abulafia page:
http://www.random-generator.com/index.php?title=Megadungeon_Origins