• Home
  • About
  • TABLES!
  • Gods
  • Monsters
  • Reader Requested Content
Rolang's Creeping Doom

Megadungeon Origins Table

December 10, 2011 12:10 pm / 5 Comments / Chris
Print Friendly Version of this pagePrint Get a PDF version of this webpagePDF

Staples writes:

I’d be interested in a Vornheim-style multi-column table of reasons why mega-dungeons were created or inhabited by new occupants. Thanks. ^__^

roll d100
The Dungeon is That was/is now By/For
01-02 a bank a hatchery for advertising executives
03-04 a boudoir a holy place for angels
05-06 a brewery a home for animals
07-08 a burrow a library for assassins
09-10 a cathedral a museum for bards
11-12 a cellar a zoo containing cannibals
13-14 a corpse a zoo to amuse criminals
15-16 a court abandoned by dead gods
17-18 a fetus all in the imagination of degenerates
19-20 a forge belongs to devils
21-22 a habit trail bought by dinosaurs
23-24 a hell built by dragons
25-26 a hunting grounds built for dwarves
27-28 a laboratory can be found on a treasure map elder gods
29-30 a lower plane claimed falsely by elementals
31-32 a market collateral for elves
33-34 a mating ground created for ettins
35-36 a memorial desecrated by eunuchs
37-38 a mine forgotten by faerie
39-40 a mode of transportation has baffled all attempts of explanation is commonly blamed on ghosts
41-42 a monastery in the shape of giant insects
43-44 a mortuary is claimed by giants
45-46 a natural cave is the holy land of gnomes
47-48 a natural formation lost in a dice game to goblins/orcs/etc.
49-50 a palace meant to lure gods
51-52 a pantry merely a map leading to (roll again) halflings
53-54 a paradise neutral ground for (roll 2) humankind
55-56 a parking garage protection for illusionists
57-58 a pocket dimension protection from living statues
59-60 a posh hotel recently remembered by lycanthropes
61-62 a prison redesigned by mages
63-64 a sanatorium shelter for medusae
65-66 a sewer shelter from monks
67-68 a ship sold to mushroom men
69-70 a skeleton taken from ninjas
71-72 a slave pit the ancestral homeland of people with animal heads
73-74 a small annex to (roll again) the basis for the stories of the pirates
75-76 a small box the boudoir of sadness elementals
77-78 a spawning place the city of sandworms
79-80 a stable the command center of sentient objects
81-82 a theater the garden of serpents
83-84 a training ground the home of snake men
85-86 a trap the nest of space aliens
87-88 a university the nursery of spiders
89-90 an abattoir the resting place of spooky children with psionics
91-92 an arena used to entertain the religious
93-94 an execution grounds used to train young titans
95-96 an imaginary place vacated by troglodytes
97-98 ruins where can be found the common ancestor of (roll 2 in column 3) undead
99-00 the homeland won in a dice game by vampires

A PDF  version is available.

If you want to post a request, see this item.

 

Share

No related posts.

YARPP
Posted in: campaign window dressing, legacy D&D / Tagged: bring it, dungeons, tables

5 Thoughts on “Megadungeon Origins Table”

  1. Jason on December 10, 2011 at 8:33 pm said:

    Wonderful. Excellent work.

  2. Staples on December 11, 2011 at 10:51 am said:

    Agreed. This is a great table. Thanks!

  3. Josh W on December 11, 2011 at 11:13 am said:

    Some of these combinations are brilliant, I especially like the one that sets up a relationship between two groups:
    “A cathedral that is now neutral ground between angels and living statues.”

    How great is that?

  4. Chris on December 11, 2011 at 10:59 pm said:

    If anyone actually uses ‘advertising executives’, let me know.

  5. Worthstream on December 21, 2011 at 8:50 am said:

    Wow, this is a wonderful entry.

    I’ve made it in an Abulafia page:
    http://www.random-generator.com/index.php?title=Megadungeon_Origins

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Post Navigation

← Previous Post
Next Post →
Creative Commons License
This work by Rolang's Creeping Doom is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
lotfp wf rpg labyrinth lord humor ettin classical art poison Metropolitan Museum undead magic-users tables classes rules familiar story-arc urban rethinking halflings meta Greek santicore Freamon swords and wizardry kids table nerdnyc zombie gods religion recess death frost doom npcs vornheim monsters Norse clerics dcc elves Medusa bring it hydra magic items content mundane spells

Recent Posts

  • Santicore 2015
  • DCC Magic Items to playtest
  • Side Hustle – Bandits and a Wizard
  • Simple pleasures are the best
  • One Day Left to Get in on Santicore 2015

What People Said

  • Emmy on LotFP Illusionist Class: Please Help Me Kick the Tires
  • Chris on Side Hustle – Bandits and a Wizard
  • Powder Miner on Random God Generator
  • Len Brennan on The RPG Hydra
  • Chris on Random Hermit Generator

Suggested Reading

  • Ancient Vaults & Eldritch Secrets
  • Blog of Holding
  • Dreams of Mythic Fantasy
  • Giblet Blizzard
  • Grognardia
  • Jeff's Gameblog
  • Lamentations of the Flame Princess
  • Lord Kilgore
  • Old Guard Gaming Accoutrements
  • Planet Algol
  • Playing D&D with Porn Stars
  • Sea of Stars
  • Swords & Wizardry
  • Swords and Dorkery
  • The Mule Abides
  • The Society of Torch, Pole and Rope
© Copyright 2021 - Rolang's Creeping Doom
Infinity Theme by DesignCoral / WordPress