jasonk says:10 alchemist potions.
|1||fizzy bang||explosive gas. if lit, does 2d8 damage. can be shaken and thrown for half damage.|
|2||sticky syrup||sticky tar. -2 to initiative, move at 1/4 normal rate. Covers 10′ x 10′ square area.|
|3||earth shake||shake well then drink. causes minor earthquake.|
|4||hair tonic||hair growth. will double length of all your hair. doesn’t cure baldness. 2 x 0 = 0|
|5||charlie’s potion||boil 10 scrolls with herbs. reduce inky liquid. drink to be a supreme expert on one subject for one day (can be in another language). then know nothing of it at all ever again.|
|6||northern marmelade||eat this and you cannot get lost for 2 days. after, you will be directionless and disoriented for 6 hours.|
|7||cahetch hup||a few drops of this elixir makes any meal taste delicious. does not prevent poison, but does prevent disease from spoiled food.|
|8||ear honey||three drops of this in the ear and you’ll be hearing ‘voices’ all day. (crazy voices)|
|9||fake fever elixir||can be mixed with various berries and herbs to simulate almost any natural disease for up to a week. duration depends on how much you drink.|
|10||cetacean potion||potion of whale summoning calls d100 whales to the nearest saltwater location. you can communicate with them and ask for help (you are aquaman without the water breathing).|
I hope at least a few of these haven’t been done before.
If you want to make a request, click here. I hope to answer these at least one every other day. I’ll also be picking a charity to donate $1 to for each request. If you can suggest a charity, I’d like to find something that helps sick or disadvantaged children.