This is what we scientists call a “Twofer”:
Twelve (or more) drunken named NPCs found in the local inn or tavern.
Kudos for doing this.
A list of things the big bad corporation is doing to the supernaturals they’ve kidnapped. New World of Darkness spacefaring campaign, so any sort of supernatural you can think of could be included.
Alternatively, just a list of strange aliens to use in said campaign would be great too. Whatever’s easier.
|Roll 1d12||Name||Scifi Desc.||Fantasy Desc.|
|1||Hoblart||Walking Sore||Walking Source of Sores|
|2||Moosasa||Dark Multi-eyed merchants||Dark Elf Merchant, sees six of everything|
|3||Argle||Upright walking chihuahua-looking bipeds||Short, loud, barely walking|
|4||Mooch||Tall, thin, gold-skinned worms||Tall, thin, no gold, probably has worms|
|5||Walp||Two senses: Touch and smell||Smells and wants to touch you|
|6||Merple||Galactic banking race||Always broke, asking for money|
|7||Zaras||Sharp exoskeletal spines||Draws a knife at the slightest provocation|
|8||Poi||Inside-out parrot-looking things||Has pet bird that talks|
|9||Lola||Sentient liquid, looks like lava lamp||Fat, loses temper easily|
|10||Lyssa||Has seven ears, three mouths||The town gossip|
|11||Prap||Slave race, used as laborers.||Village Idiot. Large.|
|12||Inid||Octopoid. Extremely Clever.||Doesn’t drink. Not to be trusted.|