A young woman’s corpse lies just off the side of the road and the party spots it. On closer examination, the party sees that her arms still clutch a bag to her chest.
1- An infant’s skeleton with the skull of a pig. At night it crawls toward the nearest priest.
2- The queen piece of a chess set. This one will permanently change the gender of any male monarch who touches it during play. It appears to be worth 10,000 gp.
3- Ear bats, 2d8 in number. They resemble winged monkfish and eat the ends off pointed ears (especially elf). Stats as large bats with the ability to cast sleep spell once/ day as a level 2 mage.
4- A breeze blows from the bag when it is opened. There is no magic aura on the bag.
5- A large tangle of yarn. If the yarn is knit or woven, it will form minor noble from a faraway land.
6- A steel helmet fashioned in the shape of a bull. Anyone wearing it cannot get lost, always knows where north is and, after a week of daily use, will not willingly take it off ever again. That person will not eat and eventually grow emaciated. From then on, that person can only eat humanoids.
7- A sentient number 7, appearing as seven small tin ingots. The number seven should then appear in strange places for the rest of the adventure. (any random number of monsters, jewels, etc. will be 7)
8- A bundle of blankets carrying a disease that kills by causing uncontrollable laughter. It is also spread by the sound of laughter. Victims make one save every turn. 3 consecutive blown saves kills. Lasts 2d6 hours or until cured.
9- A small chimera. 50% chance infant, 50% chance to grow into full size in 1 round if released.
10- A poorly written account of a girl who falls in love with a merman living in a nearby body of fresh water. He loves her as well, although his kin want to kill her and use her upper half to make a mermaid. The corpse is the girl and the account is true, but leaves out the other contender for her affection, a reverse merman.
11- The corpse and bag are a single living creature. The bag is the mouth. It will negotiate with more powerful opponents if it cannot eat them.
12- A 30 lb. owl bear hairball. Considered an aphrodisiac. Worth 100,000 gp if players can find someone to fence it (treat this as a burden by making it illegal, or have many npcs try to steal it, have the local apothecary guild come after them; it was en route to it’s owner, a powerful man with no heir…)