Rethinking Medusa 2 – The Trojan Gorgon

The Trojan Medusa was called forth by the elder women of an ancient city when it was laid waste by a conquering army. The eldest crones called on their most ancient of goddesses, asking vengeance for the rape and enslavement of their daughters.

The gorgon appears as a young maiden. When touched or even approached by any man (or men), dozens of poisonous snakes burst from her body and attack. The snake’s bites paralyze, poison or slowly petrify their victims. Afterward, the snakes return and the gorgon appears as before.

In the centuries since she was created, the gorgon has been drawn to conflict and subsists on the souls of her prey, whether deserving or not.

Trojan Gorgon

No. Encountered: Unique

Alignment: Chaotic or Chaotic Neutral

Movement: Unencumbered Human

AC: As leather

HD: 6  (40 HP)

Attacks: Bites 18 in front, 18 behind 8 foot range

Damage:

Bite 1d6 + special roll 1d6:

1-2 paralysis for 3 rounds (save at -2)

3-4 petrify (save or turned to stone)

5-6 poison (save or die, soul/spirit gone, no raise dead or resurrection possible)

Save: Fighter 6 / Immune to all poisons, death magic, paralysis, petrification. +3 save vs. clerical spells

Morale 12

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