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Tag Archives: Cursed Items

Ten Cursed Coins

February 2, 2012 5:38 pm / 4 Comments / Chris

John Johnson said:

To satisfy my irrational love of the d10 I would love to have 10 unusual, weird, and magical coins.

At the very least, these cannot be disposed of without a remove curse spell.
  1. Dinar of Destruction. This coin transmutes to copper, silver, electrum, gold, platinum, mithril and so forth. It can also change its appearance and apparent age to match any coin ever made. It becomes more precious if the owner is trying to buy something deadly with the intent to cause harm and less valuable if the owner is trying to buy supplies, healing, etc. It appears worthless if given as an act of charity. Merchants will not notice the change consciously.
  2. Dead Mickey’s Doubloon. Anyone who finds this will recognize it as a doubloon, a coin with ‘heads’ and ‘tails’, traditionally used for gambling and making arbitrary decisions. Because it is enchanted/cursed, the first forty times you flip it as a gamble, it will come up as you call it. The next forty it will come up against your true wish, no matter what you call aloud.
  3. Quid of Calling. These coins are bound to a particular animal or monster. There is a 10 percent chance of encountering 1-3 of that creature during the course of the day. Treat these as cursed items for the proposes of getting rid of them.
  4. Kroner of Control. This coin is the monetary equivalent of an intelligent sword, capable of taking over its owner whenever matters of money are involved, whether it is the dividing of spoils or the purchase of supplies. It is very greedy.
  5. Dollar of Detriment. This reduces a random ability score by 5 for two days. Afterward, there is one hour in which it can be given away or slipped into another’s possession. After the hour, it reactivates again, effecting a different randomly chosen ability score.
  6. Mark of the Devil. An infernal coin with occult markings. It catches fire when in water. Anyone possessing this coin for even a minute will bear the mark of The Enemy until the mark is removed via remove curse. Detect evil will reveal them as evil, even if they are lawful good. Unlike the other coins, it is happy to let you pass it around.
  7. Sheckel of Strength. This coin weighs two thousand pounds when held by any but the first in the party to touch it. To this person, it weighs no more than a regular coin. Note: It cannot be used as a weapon because it gains mass as soon as it leaves its owner’s possession. It cannot be used to crush someone, as it rolls over them quickly and to the floor. DMs: In other words, do not let this become a combat advantage unless you want.
  8. Yuan of Youth. The owner of this coin will stop and then reverse the aging of the bearer by ten percent of their current age until they are approximately 10 years old (in human years). Spells and knowledge are not lost, but strength is. Attitudes do revert to those the character had at that age, whatever they may have been. When the spell is broken, age is regained at twice the rate lost.
  9. Guilden of Gum. Will transmute into a very sticky gum when handed from one person to another. This gum will entangle the two together and continue to stretch and expand until all nearby are caught in it. This ball of gummy substance has intelligence and will attempt to immobilize the most dangerous beings nearby. Treat it as a high-level web or entangle spell. These are sometimes hidden in treasure as a deterrent to theft and only work once.
  10. Livre of the Dead. This rare coin will seem a great find of unknown origin and undetermined benefit. It will animate its owner upon death, raising their level by 6. These wight/lich lords will then try to establish a castle, tower or lair and become an enemy of the party.
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Posted in: campaign window dressing, legacy D&D, magic items / Tagged: bring it, cursed items, curses, magic items, money

Sword of Rusting

January 5, 2011 10:28 pm / 2 Comments / Chris

This very jealous +n sword will begin to rust a player’s other ferrous metal weapons after 24 hours (including arrowtips if applicable). One item per day will rust to complete uselessness the moment it is drawn or hefted to strike a blow.

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Posted in: legacy D&D, magic items / Tagged: cursed items, magic items, swords, weapons
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