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Tag Archives: Wandering Monsters

d20 table: Why monsters wander

December 15, 2011 8:08 am / 2 Comments / Chris
Pedantic says:
I’d like a generic table of explanations for out of place wandering monsters. Potentially sorted by general region.
Simon Forster says:

Hello! I would like to see a table that explains why the wandering monsters are wandering.

This is what we scientists call a ‘twofer’.

d20 Table: Why monsters wander
roll d20 Why
1 visiting relatives
2 on walkabout or quest
3 abandoned by a travelling circus (or perhaps it ate the circus)
4 migration
5 must return to ancestral breeding grounds
6 must return to ancestral dying grounds
7 hunting
8 a pet
9 a guard
10 fell through portal
11 drawn here by special item
12 adopted by one of the expected denizens
13 lost. totally lost
14 this species has been here all along. the world changed (see: Nessie)
15 this dungeon was a zoo once
16 this monster is worshipped by a local tribe, who goes to extraordinary efforts to keep them alive in this climate and breed them.
17 this form is a strange intermediate growth stage
18 it’s a mechanical copy
19 cloning. the wizard Freamon is up to his old tricks.
20 native fauna was polymorphed into this form (perhaps a mass polymorph bomb was set off, explaining many out of place wandering monsters)

 

 

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Posted in: campaign window dressing, legacy D&D / Tagged: bring it, tables, wandering monsters
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