Pedantic says:I’d like a generic table of explanations for out of place wandering monsters. Potentially sorted by general region.
Simon Forster says:
Hello! I would like to see a table that explains why the wandering monsters are wandering.
This is what we scientists call a ‘twofer’.
d20 Table: Why monsters wander | |
roll d20 | Why |
1 | visiting relatives |
2 | on walkabout or quest |
3 | abandoned by a travelling circus (or perhaps it ate the circus) |
4 | migration |
5 | must return to ancestral breeding grounds |
6 | must return to ancestral dying grounds |
7 | hunting |
8 | a pet |
9 | a guard |
10 | fell through portal |
11 | drawn here by special item |
12 | adopted by one of the expected denizens |
13 | lost. totally lost |
14 | this species has been here all along. the world changed (see: Nessie) |
15 | this dungeon was a zoo once |
16 | this monster is worshipped by a local tribe, who goes to extraordinary efforts to keep them alive in this climate and breed them. |
17 | this form is a strange intermediate growth stage |
18 | it’s a mechanical copy |
19 | cloning. the wizard Freamon is up to his old tricks. |
20 | native fauna was polymorphed into this form (perhaps a mass polymorph bomb was set off, explaining many out of place wandering monsters) |
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