Picking back up where I left off months ago…
R. Silva onsaid: I request some horror scenes for an exploration of a dwarven mine, please.
Entrance collapses.
A fire in the tunnels above. You must head downward…
Loose timbers. Oh and look, here’s a dead giant termite. I bet there are others.
A dead canary (you did bring one, right?).
A trap involving a long and disorienting mine car ride.
Random noises will get the party on their toes.
A skeleton is strewn along a passage. Every ten to twenty paces a few more bones are found. The first are foot and toe bones, the last a skull.
Several pellets strewn about (probably an owl bear)
One single mithril object. Worth maybe half a kingdom. Don’t think that’s scary? See what the players might do to one another…
Players think they see a dead girl every few hours. Or some other creepy imagery. This is caused by gasses in the air. What one player ‘sees’ from a hallucination will be the topic of player conversation and more will see the same thing through the power of suggestion.
Finishing Up Santicore Post
I’m finishing up a mini campaign setting for a Santicore present. It’s taking some time because I’m basing it on a real, still existing culture and I could easily screw it up. I’ve been through many drafts and have decided to sneak past the dragon of perfect wordsmithing but I still face the owlbear of giving it the right amount of detail and the slaad of making sure it’s worth playing.
I’ll post it here and at the Santicore blog. After that, there will be many requests to fulfill here on this blog. Luckily, none of them are mini campaign settings.